Wednesday, September 20, 2006
Soon to be replaced ...
WIP..Hi guys ..I couldn't sleep as always ..it's 2.00 am and i am still working ..I was messing around with the rig and found more problems ...Have to JUMP on it tomorrow morning,THAT needs to be fixed right away. I started coding the UI for this guy ,I dont know how far I am going to be able to take it ...I am still learning MEL which I love sooooo much ..but I thought the UI could look sexy like this.Okay..now it's 3.45 am and fixed some of the bugs ,vsibility switches for the arms and legs when ik/fk with simple condition node that slip right in and i aslo have to close that geometry looks horrible !!! lets keep the PRO attitude here !! LOL..I am learning some camera tracking now to insert these guys into real footage see,how that's gonna work out ,also, if anyone feels like finishing designing that guy below with the big horns ,please feel free i wanna animate that guy so badly but i am not much of the designer.!!Animation tests of the AliasBoy is next ,I am gonna try to send the rig to few people i know to test animate him ...like a lead animator John C. from Face2Face studio ..maybe He'll give it a try if He's not too busy ...we'll see Okay it's one day later and i wanna add some comments to this .i finished the arms stretch system and add a lower back fk control that missed to actually create,but today i was beating the crap out of this rig trying to break it and found my missing control. lol.anyway ..it's 2 am I am little sleepy.i will continue on the UI tomorrow....more to come ......
Sunday, September 17, 2006
Soon to be replaced ...
WIP - okay we're little futher,implimented the stretch system into my leg setups and the same we'll go for the spine and the arms.I am giving all the credit to Brad Clark .This system has on/off switch and blends nicely between ik/fk so pretty much full control.I just ran into little problem with my remaining IKs on the legs .problem was when i switch to fk and turn off the stretch system my ball ik and toe ik stay pointing at the endEffector of that particular ik. I have to go over it and catch this error before i move on to the arms and spine.Othe rthan that the complexity is growing ,but I have to say that swaping stuff or adjusting certain parts on this rig is soooooo easy no struggel at ALL . I thought that non-flipping knee control would be good but than i changed my mind and created the same system i created for the arms .The PVcontrol follows everywhere with an option to blend between follow the character or stay locked in the world.Brad YOU"RE THE MAN. I have learn so much from you. more to come.......:)
Friday, August 11, 2006
Codee - color test
Tuesday, July 25, 2006
Codee - test animation
Simple test of Codee project with 10 link rig. One day of work its
a combination of keyframe animation and dynamic simulation.Rendered
with Vray - Maya. MORE TO COME...😏
a combination of keyframe animation and dynamic simulation.Rendered
with Vray - Maya. MORE TO COME...😏
Dino - model
Monday, July 24, 2006
Baby dino - extreme poses
MutionBuilder - retargeting sample
Motion Builder - re-target and animated using control rigs and story.
Sorry about the skinning but that's not the goal here. Offsetting motions
combining motions in story and overall edit for better look. Simple finger
pose library added and used to animate with. Took about a day to get this.
MORE TO COME...😊
Wednesday, June 28, 2006
Camera animation test
Testing camera animation using paths and different cuts and angles for this unfinished
piece. Simple environment , some math expressions for the fans to run smooth and auto.
More to come...😶
Tuesday, March 07, 2006
Sunday, March 05, 2006
Liquid - studies
Simple liquid sims to study liquid behavior and Real Flow application.
More to come...🙄
Wednesday, February 01, 2006
Eye character ...alias Mike Wazalski's twin evil brother.This one was done to fully test patch madelling and see how the patches will deform with wrap deformer.I used Indirect skinning using Lattices,Flexors,Clusters.This was back in version 5.5 where you couldn't have zero value points in deformers,little annoying but not a biggy .:) SORRY about the renders.grr.
Monday, January 30, 2006
Friday, January 20, 2006
Tuesday, January 17, 2006
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.
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2006
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January
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- WIP ...no comment !! ...lol...
- WIP..the same project different cam angle..
- WIP ... i just wanna add some wireframes for my bu...
- WIP ...DOF with MR shader ,,pretty cool and fast r...
- WIP ..the same bathroom place with some additional...
- Hi guys .. I just wanna let you know that i...
- WIP ...something older that never got finished ......
- WIP .. IK/FK arms and legs ,IK/FK spine lots of sw...
- WIP .. skeleton for the soldier ,,,,pretty okay ri...
- WIP ....lighting test ,,more is coming
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January
(10)