3D animation,rigging,coding, math ,fun stuff welcome !

Wednesday, July 14, 2010

Secondary dynamics - ears,skin - test

Dog facial deformation test. Skinning, some basic rigging, dynamic curves , Soft body used for the test. More to come...

MBX

MBX aka 18 days ... PS's project , duration 18 days ...ironically. The show never took off but fun to work with Jonah ,Charles, Joe Fiore, Paul. Pretty small team. I was the animation supervisor I was responsible for integration between Mobu and Maya but also was involved in TD work(skinning, deformations, lighting etc.) We only had 20 days to produce this. More to come....✔

Tuesday, July 13, 2010

Clomp - character concept

Character intro , quick model and quick anim to introduce a character to a client. Designed for a TV show, 3-5 year old kids. 😜 More to come ...

Flash - character concept

Character intro , flash modeled , animated , simulated secondary motions, animation , and render in Maya. Composite it in Nuke. Few render layers. motion blur through composite vectors. More to come ... ✔

Simple Cloth sim

Layer nCloth simulation , basic mocap used to get animation on. Fast motions and fast collisions is next text. MORE TO COME ....👌

Monday, July 12, 2010

Face - mocap retarget One to One - test

Facial retarget in Mobu and then out to Maya.Animation tweaks done in Mobu. MORE TO COME ....😒

Pickle - test render

Haven't had the time to finish the facial for this guy. I have the rig ready though..:) I am really showing the secondary motion on his belly and the clean retarget.:) MORE TO COME.....✔

Friday, July 09, 2010

Pickle-setup

Pickle setup with twist systems , simple and parametric muscles used for secondary animation. Easy to setup jiggle. Still problem with global scale and muscles. Local muscle scale must be used. More to come...✔

Saturday, February 20, 2010

Balloon - nCloth simulation

Balloon commercial for NYC investor David Lerner, short turn around, deadline 3 days, model, texture, simulation, render all in Maya. Composite in Nuke. More to come...😉

Monday, January 25, 2010

Procedural face rig - simple


These are very simple facial rigs we used for Psyop-IBM project. It was simple
enough to script the whole setup. I made sure the skinning was nice with a nice
fall off to get the basic poses we needed. I also included a animation UI that have
few features , like , selecting controls on left or right side, selecting opposite
control , resetting controls, mirroring controls left-right side. Anything that
would make animating faster for the animators. The build part was written in
MEL and the animation UI and functionality was written in Python.
Guys did really nice job animating these characters. I am a huge fan of Psyop !
I may post a video of how it all worked. MORE TO COME ....