3D animation,rigging,coding, math ,fun stuff welcome !

Sunday, April 13, 2008

Scoop - loops for web

We at Perspective studios , we've had a guy on staff named Scoop, dear friend of ours. We decided to make him a mascot of kind, if you will. He will be soon entertaining everyone that visits our site. This is a serious of loops of him doing things ... we have BIG plans for him. More to come...😃

Saturday, April 12, 2008

Guitar Hero - motionBuilder animations

This is one of the tens of files that I animated for Guitar Hero III. As we all know animating with mocap is not as hard as keyframed animation just because the motion is recorded by talents/mocap actors and then a proper pipeline must be setup to get the optical data motion on your character. This way you have very nice foundation of weights and timing , you as an animator you still have to follow the laws of animation , not necessarily all 12 principles of keyframed animation but some like "follow through and overlapping action" or "exaggeration" must still be applied. Anyway... I used Motion Builder and its awesome animation layer system to animate the girl. The hardest part was animating the guitar being handed on/off from hand to the other. More to come...🙄

Mocap - full performence retarget

Shot mocap , animated on top , added the prop , finger animation. Facial mocap shot separately , put them all together in MotionBuilder , then retargeted to this guy who was brought from Maya. Simple deformations , game style. MORE TO COME...☺

Mocap - full performance

This was shot in the previous studio I worked at , full performance mocap capture, After the tracking was done I retarget to my character body and face , if needed extra animation was done on top of it to meet the requirements. No finger tracking all secondary animation was keyframed (Fingers, eyes, tongue, etc..) MORE TO COME...😃

Wednesday, April 09, 2008

Cache Setter - simple helper with geo caches.


Very simple cache helper for setting some of the basic cache functionality, like,
start frame, scale, time offset etc... written in one day to help us to quickly manage
large amount of caches in the scene. Used for very cool little project done by
Production Studios. Shout out to David Navarro, director.
MORE TO COME .....

nCloth - simulation Test

Cloth simulation , i used nCloth in Autodesk Maya.
More to come...😏