3D animation,rigging,coding, math ,fun stuff welcome !

Wednesday, February 01, 2006


Eye character ...alias Mike Wazalski's twin evil brother.This one was done to fully test patch madelling and see how the patches will deform with wrap deformer.I used Indirect skinning using Lattices,Flexors,Clusters.This was back in version 5.5 where you couldn't have zero value points in deformers,little annoying but not a biggy .:) SORRY about the renders.grr. Posted by Picasa

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