3D animation,rigging,coding, math ,fun stuff welcome !

Monday, October 24, 2011

Tool - copyWeightsBasedOnShaders

Tool to prepare character assets for previs or mocap department. Assets with lots of
meshes making the asset heavy and overkill for mocap department. This tool spits out
a single piece of mesh with identical skin weighting, to keep the asset light and clean.
It also maintain the textures of the meshes.
MORE TO COME ......

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