A test done in MD for a quick cloth test. Simulation is coming.
More to come....
Thursday, October 27, 2011
Wednesday, October 26, 2011
Ally Bank Commercial
Directed by Buck NYC , I was responsible for all the dynamic elements
in this piece as well as modeling some of the props and scene assembly.
More to come...
Tuesday, October 25, 2011
ND_test part 01
This is Naughty Dog test for Riggers and TA's. I hope it's okay to post
it here.I wanted to keep it simple and flexible, added some code to
control the rig,plot the rig to bones. Simple ik/fk for arms spine.
Clavicle rotations,added few extra bones for scapula and trapezius
muscle to get better skinning.
More to come ....
Monday, October 24, 2011
Tool - copyWeightsBasedOnShaders
Tool to prepare character assets for previs or mocap department. Assets with lots of
meshes making the asset heavy and overkill for mocap department. This tool spits out
a single piece of mesh with identical skin weighting, to keep the asset light and clean.
It also maintain the textures of the meshes.
MORE TO COME ......
meshes making the asset heavy and overkill for mocap department. This tool spits out
a single piece of mesh with identical skin weighting, to keep the asset light and clean.
It also maintain the textures of the meshes.
MORE TO COME ......
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.