3D animation,rigging,coding, math ,fun stuff welcome !

Thursday, January 20, 2011

SkinTool v.01

Skinning tool that helped us to skin characters much faster than regular way Also kept us sane when fishing for requirements like multiple characters multiple LOD's per character, Granular characters etc. We had to make sure only 3 influences affect each vertex so a script was written to keep that always true. Then we added checking tool for making sure that joints included in skinClusters only had the amount and name of joints that the LOD required. Then I added poseLib using simple dagPose command . I also added a sample ROM that could be referenced in on a character during the process when simple poses weren't enough. Thank you Kaos for the opportunity and HUGE thanks to Zhi and Andrew. I look up to you boys....:)

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