Skinning tool that helped us to skin characters much faster than regular way
Also kept us sane when fishing for requirements like multiple characters
multiple LOD's per character, Granular characters etc.
We had to make sure only 3 influences affect each vertex so a script was written
to keep that always true. Then we added checking tool for making sure that
joints included in skinClusters only had the amount and name of joints that
the LOD required.
Then I added poseLib using simple dagPose command . I also added a sample
ROM that could be referenced in on a character during the process when
simple poses weren't enough.
Thank you Kaos for the opportunity and HUGE thanks to Zhi and Andrew.
I look up to you boys....:)
Thursday, January 20, 2011
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.
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