3D animation,rigging,coding, math ,fun stuff welcome !

Saturday, April 12, 2008

Guitar Hero - motionBuilder animations

This is one of the tens of files that I animated for Guitar Hero III. As we all know animating with mocap is not as hard as keyframed animation just because the motion is recorded by talents/mocap actors and then a proper pipeline must be setup to get the optical data motion on your character. This way you have very nice foundation of weights and timing , you as an animator you still have to follow the laws of animation , not necessarily all 12 principles of keyframed animation but some like "follow through and overlapping action" or "exaggeration" must still be applied. Anyway... I used Motion Builder and its awesome animation layer system to animate the girl. The hardest part was animating the guitar being handed on/off from hand to the other. More to come...🙄

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