This is one of the tens of files that I animated for Guitar Hero III.
As we all know animating with mocap is not as hard as keyframed
animation just because the motion is recorded by talents/mocap
actors and then a proper pipeline must be setup to get the optical
data motion on your character. This way you have very nice
foundation of weights and timing , you as an animator you still have
to follow the laws of animation , not necessarily all 12 principles of
keyframed animation but some like "follow through and overlapping
action" or "exaggeration" must still be applied. Anyway...
I used Motion Builder and its awesome animation layer system
to animate the girl. The hardest part was animating the guitar being
handed on/off from hand to the other. More to come...🙄
Saturday, April 12, 2008
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.
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