On this small project i was supervising the animation pipeline.
Re-targeting the mo-cap animations to specific characters
in Motion Builder and getting everything back into Maya.
The final render scenes were assembled in 3D studio Max.
More to come...😂
Friday, August 29, 2008
Monday, July 07, 2008
Custom - FBX to Maya IO
Simple FBX importer, the function of this tool is to take a folder of FBX animation files and import
them on a specific character and then writes the files out as either ma or mb format to be compatible with Maya.
Icon's designed by my friend and co-worker Joe Fiore - designer/compositor. More to come...😎
Saturday, April 12, 2008
Scoop - loops for web
We at Perspective studios , we've had a guy on staff named Scoop, dear friend of ours. We decided
to make him a mascot of kind, if you will. He will be soon entertaining everyone that visits our site.
This is a serious of loops of him doing things ... we have BIG plans for him. More to come...😃
Guitar Hero - motionBuilder animations
This is one of the tens of files that I animated for Guitar Hero III.
As we all know animating with mocap is not as hard as keyframed
animation just because the motion is recorded by talents/mocap
actors and then a proper pipeline must be setup to get the optical
data motion on your character. This way you have very nice
foundation of weights and timing , you as an animator you still have
to follow the laws of animation , not necessarily all 12 principles of
keyframed animation but some like "follow through and overlapping
action" or "exaggeration" must still be applied. Anyway...
I used Motion Builder and its awesome animation layer system
to animate the girl. The hardest part was animating the guitar being
handed on/off from hand to the other. More to come...🙄
Mocap - full performence retarget
Shot mocap , animated on top , added the prop , finger animation. Facial mocap
shot separately , put them all together in MotionBuilder , then retargeted to
this guy who was brought from Maya. Simple deformations , game style.
MORE TO COME...☺
Mocap - full performance
This was shot in the previous studio I worked at , full performance mocap capture,
After the tracking was done I retarget to my character body and face , if needed
extra animation was done on top of it to meet the requirements. No finger tracking
all secondary animation was keyframed (Fingers, eyes, tongue, etc..)
MORE TO COME...😃
Wednesday, April 09, 2008
Cache Setter - simple helper with geo caches.
Very simple cache helper for setting some of the basic cache functionality, like,
start frame, scale, time offset etc... written in one day to help us to quickly manage
large amount of caches in the scene. Used for very cool little project done by
Production Studios. Shout out to David Navarro, director.
MORE TO COME .....
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.