Sunday, October 12, 2014
BattleBorn
Another cool little project done at DD, Video game cinematic for BattleBorn video
game. I was responsible for mocap retargeting and rigging elements in this piece.
We had somewhat finished rigs from the client so we used those to put the animation
on the chars and use them throughout the project. Some additional rigging was required
for the flying bugs. The whole piece is in slow motion. Animators spent quiet a bit
of time making sure there is no visible twitching or snapping. Rendered in UDK 4
at HD resolution and lots of elements were added in composting stage in Nuke.
MORE TO COME.....
Subscribe to:
Posts (Atom)