Another cool project I was lucky to be part of. DeadSpace 3 cinematic done @ DD. I was responsible for rigging of the guy and animating some of the shots. The helmet transformation.
I also rigged up the props, from rigging point of view, nothing hard. Some of the parts of the
suit couldn't be just simply skinned because of the nature of the meshes. They had to ride on
top of the surface instead. The helmet animation was pre-animated and then published so animators were able to load the animation on the base rig level to start with. Offset animation
controllers were provided to animate on top of it. We have a sick vRay pipeline @ DD so everything is rendered in vRay. Also, huge "bravo" to vfx guys , Eric and Carl.
MORE TO COME ......
I also rigged up the props, from rigging point of view, nothing hard. Some of the parts of the
suit couldn't be just simply skinned because of the nature of the meshes. They had to ride on
top of the surface instead. The helmet animation was pre-animated and then published so animators were able to load the animation on the base rig level to start with. Offset animation
controllers were provided to animate on top of it. We have a sick vRay pipeline @ DD so everything is rendered in vRay. Also, huge "bravo" to vfx guys , Eric and Carl.
MORE TO COME ......