Tuesday, October 01, 2013
NBA2k14
Another cool little project we have done at DD, pretty small team on this one
I was responsible for developing cloth simulation rigs and some shot work.
MORE TO COME ....
Thursday, August 22, 2013
Ryce
Ryce - an awesome cinematic done at DD, this is just a piece of it. I was responsible for the cloth setup and simulations. Building rigs, challenge here was the layer clothing, very tricky with collisions and IP's. Overall a great project, as always lots of fun with guys at DD. :)
MORE TO COME.....
Sunday, June 16, 2013
Murdered
Another piece done by DD, I was lucky enough to work with Adrian on this one as well.
Working on mocap setups, rigging secondary props and accessories, I was mainly responsible for the hoody guy. Good times ! Thanks DD.
MORE TO COME .....
Working on mocap setups, rigging secondary props and accessories, I was mainly responsible for the hoody guy. Good times ! Thanks DD.
MORE TO COME .....
Thursday, May 30, 2013
Destiny
Destiny - The law of the jungle trailer - really awesome project to work on, I was responsible for rigging and all cloth simulations for the entire project. DD's awesome pipeline and key people like A.
Diamond helped with some more technical challenges. Great story, I think the game is going to be visually awesome. MORE TO COME .....
Saturday, February 16, 2013
Deadspace 3
Another cool project I was lucky to be part of. DeadSpace 3 cinematic done @ DD. I was responsible for rigging of the guy and animating some of the shots. The helmet transformation.
I also rigged up the props, from rigging point of view, nothing hard. Some of the parts of the
suit couldn't be just simply skinned because of the nature of the meshes. They had to ride on
top of the surface instead. The helmet animation was pre-animated and then published so animators were able to load the animation on the base rig level to start with. Offset animation
controllers were provided to animate on top of it. We have a sick vRay pipeline @ DD so everything is rendered in vRay. Also, huge "bravo" to vfx guys , Eric and Carl.
MORE TO COME ......
I also rigged up the props, from rigging point of view, nothing hard. Some of the parts of the
suit couldn't be just simply skinned because of the nature of the meshes. They had to ride on
top of the surface instead. The helmet animation was pre-animated and then published so animators were able to load the animation on the base rig level to start with. Offset animation
controllers were provided to animate on top of it. We have a sick vRay pipeline @ DD so everything is rendered in vRay. Also, huge "bravo" to vfx guys , Eric and Carl.
MORE TO COME ......
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.