3D animation,rigging,coding, math ,fun stuff welcome !

Monday, May 16, 2011

Character Rig - WIP



WIP - rig based on JS paper. Really awesome and flexible rig
just to mention few : ik/fk , forearm ik/fk, squash and
stretch , I slipped that anywhere I could , spine , arms, legs,
shoulders, neck etc,, correct mirror control setup , global scale of animation
controls,designed for traditional key frame animation.
Model provided by Thaddeus Mitra Marahaj very talented
modeller from R*, www.thechindian.com
MORE TO COME ....

Mocap Test - Homefront

I was responsible for the main 4 characters on Homefront video game. Skeletons,
deformations , rigging , cinematic animation support. This is a simple anim to see
how Boone moves around before importing him into the engine.

Saturday, May 07, 2011

Homefront - official trailer

The official trailer of the game. 7 months of hard work. Looks great ! My first AAA title with THQ/Kaos New York City 2010. I was responsible for all 5 main hero characters, rigging , deformations , animation support for all cinematic scenes. Tool development, batch animation tool , roll bone system batch tool. etc. I hope you like it. MORE TO COME....