Dog facial deformation test. Skinning, some basic rigging, dynamic curves , Soft body used for the test. More to come...
Wednesday, July 14, 2010
MBX
MBX aka 18 days ... PS's project , duration 18 days ...ironically.
The show never took off but fun to work with Jonah ,Charles, Joe Fiore, Paul.
Pretty small team. I was the animation supervisor I was responsible for integration between
Mobu and Maya but also was involved in TD work(skinning, deformations, lighting etc.)
We only had 20 days to produce this.
More to come....✔
Tuesday, July 13, 2010
Clomp - character concept
Character intro , quick model and quick anim to introduce a character to a client.
Designed for a TV show, 3-5 year old kids. 😜 More to come ...
Monday, July 12, 2010
Flash - character concept
Character intro , flash modeled , animated , simulated secondary motions,
animation , and render in Maya. Composite it in Nuke. Few render layers.
motion blur through composite vectors. More to come ... ✔
Simple Cloth sim
Layer nCloth simulation , basic mocap used to get animation on. Fast motions and fast collisions is next text. MORE TO COME ....👌
Face - mocap retarget One to One - test
Facial retarget in Mobu and then out to Maya.Animation tweaks done in Mobu.
MORE TO COME ....😒
Pickle - test render
Haven't had the time to finish the facial for this guy. I have the rig ready though..:)
I am really showing the secondary motion on his belly and the clean retarget.:)
MORE TO COME.....✔
Friday, July 09, 2010
Pickle-setup
Pickle setup with twist systems , simple and parametric muscles used for secondary animation.
Easy to setup jiggle. Still problem with global scale and muscles. Local muscle scale must be used.
More to come...✔
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.