Dog facial deformation test. Skinning, some basic rigging, dynamic curves , Soft body used for the test. More to come...
Wednesday, July 14, 2010
MBX
MBX aka 18 days ... PS's project , duration 18 days ...ironically.
The show never took off but fun to work with Jonah ,Charles, Joe Fiore, Paul.
Pretty small team. I was the animation supervisor I was responsible for integration between
Mobu and Maya but also was involved in TD work(skinning, deformations, lighting etc.)
We only had 20 days to produce this.
More to come....✔
Tuesday, July 13, 2010
Clomp - character concept
Character intro , quick model and quick anim to introduce a character to a client.
Designed for a TV show, 3-5 year old kids. 😜 More to come ...
Monday, July 12, 2010
Flash - character concept
Character intro , flash modeled , animated , simulated secondary motions,
animation , and render in Maya. Composite it in Nuke. Few render layers.
motion blur through composite vectors. More to come ... ✔
Simple Cloth sim
Layer nCloth simulation , basic mocap used to get animation on. Fast motions and fast collisions is next text. MORE TO COME ....👌
Face - mocap retarget One to One - test
Facial retarget in Mobu and then out to Maya.Animation tweaks done in Mobu.
MORE TO COME ....😒
Pickle - test render
Haven't had the time to finish the facial for this guy. I have the rig ready though..:)
I am really showing the secondary motion on his belly and the clean retarget.:)
MORE TO COME.....✔
Friday, July 09, 2010
Pickle-setup
Pickle setup with twist systems , simple and parametric muscles used for secondary animation.
Easy to setup jiggle. Still problem with global scale and muscles. Local muscle scale must be used.
More to come...✔
Saturday, February 20, 2010
Balloon - nCloth simulation
Balloon commercial for NYC investor David Lerner, short turn around, deadline 3 days,
model, texture, simulation, render all in Maya. Composite in Nuke. More to come...😉
Monday, January 25, 2010
Procedural face rig - simple
These are very simple facial rigs we used for Psyop-IBM project. It was simple
enough to script the whole setup. I made sure the skinning was nice with a nice
fall off to get the basic poses we needed. I also included a animation UI that have
few features , like , selecting controls on left or right side, selecting opposite
control , resetting controls, mirroring controls left-right side. Anything that
would make animating faster for the animators. The build part was written in
MEL and the animation UI and functionality was written in Python.
Guys did really nice job animating these characters. I am a huge fan of Psyop !
I may post a video of how it all worked. MORE TO COME ....
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.