Some simple examples of RB simulations. Using Autodesk Maya and some third party plugins.
MORE TO COME...๐ค
Sunday, January 14, 2007
Friday, January 05, 2007
Character rig
Tuesday, January 02, 2007
Game facial setup - workflow
Bone based setup for a game character. Testing deformations and poses.
Wrote a few functions to help illuminate the tedious parts of the setup.
MORE TO COME...๐
Wrote a few functions to help illuminate the tedious parts of the setup.
MORE TO COME...๐
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.