3D animation,rigging,coding, math ,fun stuff welcome !

Sunday, July 10, 2005


the same shot ,,i just piped the ambient occlusion texture into MR shader .Got very nice results kept the soft look and shading and got rid of the specular look . Posted by Picasa

Saturday, July 09, 2005


Ambient Occlusion texture test ..very easy to setup ,extremely fast compare to GI or FG .Recommend to use it for model presentation or pipe it into surface Shader and use it as composite pass in the final image. Posted by Picasa