3D animation,rigging,coding, math ,fun stuff welcome !
Sunday, July 10, 2005
the same shot ,,i just piped the ambient occlusion texture into MR shader .Got very nice results kept the soft look and shading and got rid of the specular look .
Saturday, July 09, 2005
Ambient Occlusion texture test ..very easy to setup ,extremely fast compare to GI or FG .Recommend to use it for model presentation or pipe it into surface Shader and use it as composite pass in the final image.