Testing camera animation using paths and different cuts and angles for this unfinished
piece. Simple environment , some math expressions for the fans to run smooth and auto.
More to come...😶
Wednesday, June 28, 2006
Tuesday, March 07, 2006
Sunday, March 05, 2006
Liquid - studies
Simple liquid sims to study liquid behavior and Real Flow application.
More to come...🙄
Wednesday, February 01, 2006

Eye character ...alias Mike Wazalski's twin evil brother.This one was done to fully test patch madelling and see how the patches will deform with wrap deformer.I used Indirect skinning using Lattices,Flexors,Clusters.This was back in version 5.5 where you couldn't have zero value points in deformers,little annoying but not a biggy .:) SORRY about the renders.grr.
Monday, January 30, 2006
Friday, January 20, 2006
Tuesday, January 17, 2006
Sunday, January 08, 2006
Monday, September 26, 2005
Craddle dynamic anim
Dynamic animation using RB engine in Maya , some of the action was slow
down to accommodate the camera motion. About 3 day project.
Rendered with MR ,output to multiple passes , composite by Joe Fiore in AfterFX.
More to come...😊
Monday, August 01, 2005
Sunday, July 10, 2005
Saturday, July 09, 2005
Sunday, June 12, 2005
Monday, May 16, 2005
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About Me
- Rick Fronek
- I really enjoy my work and studies.I love what I do and honestly,there is no better job than the technical/creative challenge of this job ....for me.

























