3D animation,rigging,coding, math ,fun stuff welcome !

Wednesday, July 14, 2010

Secondary dynamics - ears,skin - test

Dog facial deformation test. Skinning, some basic rigging, dynamic curves , Soft body used for the test. More to come...

MBX

MBX aka 18 days ... PS's project , duration 18 days ...ironically. The show never took off but fun to work with Jonah ,Charles, Joe Fiore, Paul. Pretty small team. I was the animation supervisor I was responsible for integration between Mobu and Maya but also was involved in TD work(skinning, deformations, lighting etc.) We only had 20 days to produce this. More to come....✔

Tuesday, July 13, 2010

Clomp - character concept

Character intro , quick model and quick anim to introduce a character to a client. Designed for a TV show, 3-5 year old kids. 😜 More to come ...

Flash - character concept

Character intro , flash modeled , animated , simulated secondary motions, animation , and render in Maya. Composite it in Nuke. Few render layers. motion blur through composite vectors. More to come ... ✔

Simple Cloth sim

Layer nCloth simulation , basic mocap used to get animation on. Fast motions and fast collisions is next text. MORE TO COME ....👌

Monday, July 12, 2010

Face - mocap retarget One to One - test

Facial retarget in Mobu and then out to Maya.Animation tweaks done in Mobu. MORE TO COME ....😒

Pickle - test render

Haven't had the time to finish the facial for this guy. I have the rig ready though..:) I am really showing the secondary motion on his belly and the clean retarget.:) MORE TO COME.....✔

Friday, July 09, 2010

Pickle-setup

Pickle setup with twist systems , simple and parametric muscles used for secondary animation. Easy to setup jiggle. Still problem with global scale and muscles. Local muscle scale must be used. More to come...✔